I love the concept, but the game feel is off, because i cant tell what action starts and stops. There was no indication that the timer worked based on when we move things around and not a general timer, causing huge panic and rush for no reason in a puzzle game, Hint button started it but we couldnt manually stop it, causing confusion at what is happening and then id just be tossing the bulb waiting for the tree to stop causing my timer to fall. So overall i see the mechanics and intentions when analyzing, but it was quite confusing due to no tutorial or information conveyed in general.
Love the low poly look and the meows, W
Viewing post in Ornamental jam comments
Fair, there wasnt a lot of time to add more explanation to stuff beyond the tutorial popup that people have to click on. I didn't want to break the flow but I could have opened it on first playthrough.
It does sound like you got the gist of it though, so apparently it was enough feedback despite the initial confusion so that's good