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CrimsonRD

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A member registered May 16, 2024 · View creator page →

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It took about 5-7 tries to get the gist of it, but yup! All things considered, just needed to activate a few forced sections for first timers
Cool little puzzle system for sure!!

Glad you took it in good spirit! Its a cool execution, hope to see more :D 

I mean, their ai is so you code better. Your ai usage in art... you should use more prompts?

I love the concept, but the game feel is off, because i cant tell what action starts and stops. There was no indication that the timer worked based on when we move things around and not a general timer, causing huge panic and rush for no reason in a puzzle game, Hint button started it but we couldnt manually stop it, causing confusion at what is happening and then id just be tossing the bulb waiting for the tree to stop causing my timer to fall. So overall i see the mechanics and intentions when analyzing, but it was quite confusing due to no tutorial or information conveyed in general. 
Love the low poly look and the meows, W

AI

I find the Art pretty... weird? The top down views are misaligned, the houses are showing a front view, but the santa sled is completely top down. Logically, if Santa is launching the gifts "down" on top of the houses, you wouldnt throw the gifts in "front" which the art of the houses is suggesting. Since you dont collide and move over the houses i assume santa/sled is flying, so the art disconnect is pretty wild. 
I like the poster, and the gameplay movement is cool, the way you have to time your thing correctly. 

I love getting chased 

Me when the ghost mo-

(2 edits)

AI, L, didnt even go with something personal setup like stable diffusion, oof

Coffee Animation is  gameObject.setActive(false); ?? Really,,,???

Ai art,,,, L

Why not photobash or use a pic of your own models- or were those picked from asset store too?

Story idea was cute though. still, ai, oof