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(+1)

The movement top speed is a little too high, which might be part of the challenge, but when I'm trying to navigate through 50 enemies and projectiles that are the exact same color as the player sprite, the lack of precision can get a little frustrating.

Made me laugh. Yeah that's valid criticism, will address if I ever patch the game post-jam.

I have a few more notes now that I played it again: if you decide to make post-jam updates, consider allowing the player to HOLD the mouse button to fire. Also I'm not 100% sure if you can get hurt by the plus symbol animation when enemies spawn in but it felt like that to me.

You can indeed get hit by the spawn animation, but the hitbox is tiny. I've thought of a workaround so you can't get hit by it. Thanks for the feedback, it's valuable.