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The gap in difficulty between a run with the high nodes deck (strongest) and the defensive deck (second) is relatively small. The gap between defensive and default (worst) is quite large. I feel like the default deck could might need a buff more than the high nodes deck needs a nerf.

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I agree with this, especially since the default deck is the one most new players will pick! We’re thinking about what we can do here. We originally planned for each deck to start with a unique item, which I think would be a fun addition, but it’s unlikely to fix the balance on its own. Maybe the default deck just needs a few more “Attack All” ability spells right from the start.

If you renamed it "aggressive" and gave it more "attack all" cards, that could give it a niche of its own. Alternatively, instead of giving every deck a starting item, only do that for the default, make its unique thing that the deck is a bit weaker, but the item gives it that edge!

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Hey obliviondoll, those are some great suggestions! We’ll see what we can do. Thank you!

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Hello :) We've updated the build with some balance improvements, the default deck has been buffed and I've also added the input rebinding. Let me know if that works as you'd expect. Thanks!