Hey! I see, you make a good point! We will make some adjustments in the next update :) Thanks again for the great feedback as always.
Bossmob Games
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Hey :) Congrats, that's awesome to hear!
We're currently working on putting together a much bigger update with new playable characters that have their own unique starting items, new decks, new items and unlocks for progression. We just wanted to say thanks for the support & suggestions! We'd love for you to try out the update when we're ready.
Thanks for the detailed response! We’ve actually been discussing ways to make the selectable decks a bigger part of the game, possibly reworking them into themed characters or classes that you unlock by beating certain difficulties, or keeping it simple by unlocking the next one after a successful run. So it’s really great to hear that!
I’d never seriously considered meta progression for the game before, mainly because I’m not too keen on systems that just make things easier over time. That said, I really like the idea of an unlockable item slot. It would definitely need some balance tweaks but it wouldn’t change the core of the game too much and would open up more options for varied runs.
Thanks again, there are so many great suggestions here!
I agree with this, especially since the default deck is the one most new players will pick! We’re thinking about what we can do here. We originally planned for each deck to start with a unique item, which I think would be a fun addition, but it’s unlikely to fix the balance on its own. Maybe the default deck just needs a few more “Attack All” ability spells right from the start.
Hey obliviondoll! I’ve had a few other reports that it’s too strong as well, and I agree. We’re having a think about ways to make it feel more balanced.
Sorry about the rebinding question, I replied in another message, so you may have missed it. I did look into it hoping it’d be an easy add, but unfortunately I ran into a few complications. It is doable though! I’m just prioritising bug fixes and balance issues for now.
Hey, thanks so much for the detailed message! Sorry for the issues you’re running into, I’ll make sure to bump these up our priority list. Just to clarify, you’re reporting the following:
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The game defaults to fullscreen but you'd like borderless fullscreen on startup
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Add missing 2560×1440 resolution option
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Windowed resolutions exceeding the actual resolution due to window borders
Thanks again for taking the time to let us know, it’s really appreciated!
