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Bossmob Games

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A member registered Aug 20, 2023 · View creator page →

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Thanks for the detailed response! We’ve actually been discussing ways to make the selectable decks a bigger part of the game, possibly reworking them into themed characters or classes that you unlock by beating certain difficulties, or keeping it simple by unlocking the next one after a successful run. So it’s really great to hear that!

I’d never seriously considered meta progression for the game before, mainly because I’m not too keen on systems that just make things easier over time. That said, I really like the idea of an unlockable item slot. It would definitely need some balance tweaks  but it wouldn’t change the core of the game too much and would open up more options for varied runs.

Thanks again, there are so many great suggestions here!

That's amazing! :) 

We're in the process of talking through some ideas on what we could add to expand on the current game, out of curiosity is there anything you'd like to see?

Missed this comment, really like the sound of this! We're glad you're having fun :) 

Thanks for the feedback! It does indeed feel like a few of those items are out of balance, we will add it to our list to take a look :)

Impressive :) Congrats on the hard run! you'll be taking down the higher difficulties in no time!

Is this just from spells or some help from items?

haha nice, that's some serious damage combined with shield pierce!

Nice work! Is the high nodes deck still your preferred choice? :) 

Amazing! :D

I could probably make it a bit more clear what it is, Ill have a think,  but I'm glad you like the change! :) 

haha nice! You can certainly start to break the game with the small node spells, hopefully in a fun way though

Awesome! Glad you like the changes :) 

Hello :) We've updated the build with some balance improvements, the default deck has been buffed and I've also added the input rebinding. Let me know if that works as you'd expect. Thanks! 

Hey obliviondoll, those are some great suggestions! We’ll see what we can do. Thank you!

I agree with this, especially since the default deck is the one most new players will pick! We’re thinking about what we can do here. We originally planned for each deck to start with a unique item, which I think would be a fun addition, but it’s unlikely to fix the balance on its own. Maybe the default deck just needs a few more “Attack All” ability spells right from the start.

Hey obliviondoll! I’ve had a few other reports that it’s too strong as well, and I agree. We’re having a think about ways to make it feel more balanced.

Sorry about the rebinding question, I replied in another message, so you may have missed it. I did look into it hoping it’d be an easy add, but unfortunately I ran into a few complications. It is doable though! I’m just prioritising bug fixes and balance issues for now.

Once I get through a few other issues on my list, I’ll take a look at adding interaction rebinding :) 

Hey! Oh wow, it really does, sorry about that! I’ll get that sorted today. Thanks for letting me know!

I had uploaded the build but wanted to do a bit more testing before updating you… looks like you beat me to it

Hey, thanks so much for the detailed message! Sorry for the issues you’re running into, I’ll make sure to bump these up our priority list. Just to clarify, you’re reporting the following:

  • The game defaults to fullscreen but you'd like borderless fullscreen on startup

  • Add missing 2560×1440 resolution option

  • Windowed resolutions exceeding the actual resolution due to window borders

Thanks again for taking the time to let us know, it’s really appreciated!

Hey Star, thanks for the lovely feedback! We'll get that fixed asap :) 

Hey! thank you very much for playing and giving feedback :) We've only tested on higher end mobile devices so that's good to know. Going forward we'll probably focus on PC only for now.