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(+1)

Great concept and very intuitive.

Zooming in and out seems to be somewhat bugged, and the game is extremely easy right now but I’m sure you know that. I made it a little more challenging for myself by restricting myself from placing adjacent to the cross I placed last turn. Still won, though.

Maybe picking up such limitations as you go further could be interesting? I was also thinking multiple enemies might be interesting, and perhaps variation between enemies/what they need to get to win.

Regarding zooming: LOLZ - that was for debugging purposes - I will disable :D. Regarding winning easily: I think I will give the bot player the ability to take a winning move when available. I will probably stop there as this is not a serious project. Ty for checking it out and giving feedback :D