Excellent suggestion and is implemented!
corpsinhere
Creator of
Recent community posts
Quite fun! The aesthetic is nice and chunky :). Showing the area of attack of a "tower" on hover would be quite useful. And tooltips in general. When you get coins at round end, the black shadows on the water made me think at first that something was on fire! If the shadows were darkish blue instead of black I think it would be more clear. Keep up the excellent work!
This is a great little game. A turn-based survival game boiled down to a simple syrup. I love that the only currency is health, and that _everything_ costs one health: movement, attacking, taking damage. The art is cute (an asset pack I assume?) - and I particularly like that your character seems winded after every step :D. Also, as you mentioned this was made doing a tutorial: I found no bugs, either gameplay or visual - well done!
Camera controls:
- Not being able to look straight downs feels constraining
- Changing the zoom is slow - takes a lot of mousewheel turns :)!
- If you zoom out and look along ground level, half the screen is just blue
Fixing this might be a bit tricky - a suggestion:
if we say that looking straight across is 0 deg
only allow the camera to go to 0 deg when near the center of the board
As you zoom out, constrain rotation so that you are looking more and more downwards
At infinity, you would be looking down at 45 deg.
I hope that made sense :O!
Nice little toy game!
Another community is indiegameclinic on youtube and patreon. In order to join the discord you need be a patron (a few bucks) and totally worth it; the community is filled with helpful friendly dedicated indie game devs. Doc, who runs the show, has a decade+ of real world game industry exp and is very active on the server. He will also playtest your game on stream with the community (at your request) and then post the edited version on the youtube channel. /end ad :P - Best on your game dev adventure :)





