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corpsinhere

69
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18
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A member registered Sep 18, 2016 · View creator page →

Creator of

Recent community posts

Excellent suggestion and is implemented!

It wraps! If you keep going one direction you will soon see the older moves come back in view. Thanks for playing :)

Regarding zooming: LOLZ - that was for debugging purposes - I will disable :D. Regarding winning easily: I think I will give the bot player the ability to take a winning move when available. I will probably stop there as this is not a serious project. Ty for checking it out and giving feedback :D 

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Thanks for putting all the effort into making this guide! It is really beautiful and fun and helpful :D - also: cool guide!

Ty K :D! Turns out still quite buggy - will prol try to iron those out today. Thanks for testing!

While I am still uncomfortable with any genAI being used, I appreciate the detailed description of how it was used - kudos.

CHAOS! That was fun but completely random at my skill level :P

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Clean soothing look and smooth gameplay :). 

FYI the game would not load for me in firefox (win11) but works with chrome

Very much as described :). The art is good and the dialog v visual-novel-like. I played the incremental part for longer than I had expected to :P. Nice job! Does the game get more novel-like in later gameplay?

I would be excited to see the next version of this project. More info visible on individuals would make me happy :)

Quite fun! The aesthetic is nice and chunky :). Showing the area of attack of a "tower" on hover would be quite useful. And tooltips in general. When you get coins at round end, the black shadows on the water made me think at first that something was on fire! If the shadows were darkish blue instead of black I think it would be more clear. Keep up the excellent work!

This is cool! What traits are possible?

Quite beautiful - reminds me of Tibetan script

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This is a great little game. A turn-based survival game boiled down to a simple syrup. I love that the only currency is health, and that  _everything_ costs one health: movement, attacking, taking damage. The art is cute (an asset pack I  assume?) - and I particularly like that your character seems winded after every step :D.  Also, as you mentioned this was made doing a tutorial: I found no bugs, either gameplay or visual - well done!

That _was_ quite relaxing (until the end). Making the signs fall was my favorite part :)

I started with the idea I would just see what it was like ... 1hr later I have completed it :P - great little incremental!

Looks good and plays smoothly!

This was very silly - as it should be!

Art and music are great! I like that this game does not require a tutorial :P - nice little practice project.

I was confused as to the mechanics, but it was charming and I like the general idea :)

"Baked Treats and Lo-Fi Beats" excellent tagline :D! The pigeons have lots of flappy charm, and the gameplay is repetitive in a relaxing way

"Baked Treats and Lo-Fi Beats" excellent tagline :D! The pigeons have lots of flappy charm, and the gameplay is repetitive in a relaxing way

The window size is working well for me on firefox on win11. A persistent reticule would make hitting with the grapple much easier! Swinging is fun :D

Can you upload a webbuild?

Neat little minimalist game. I kept buying trucks and attempting to connect from factory to brewery - my truck count kept going down but the speed at which they were delivered did not seem to change. Also, why factory to brewery and not factory to store? In any case it was a chill time tnx :D

This tutorial shows how to upload to itch. There is some stuff about running your own webserver in the middle which you can ignore. 

Hi Kode - What game engine / lang are you using? This was done with Godot. The particles are built into the engine. Exporting to web is also pretty easy (after watching a vid tutorial!) with Godot as well. And thanks for trying it out :)

I found the cross-concentration keeping track of dodging the rotating spokes and highlighting the incoming bars to be quite engaging! And the theming /art was nice too! 

DAAAaaaAAAANG! That looks cool!

Camera controls:

- Not being able to look straight downs feels constraining

- Changing the zoom is slow - takes a lot of mousewheel turns :)!

 - If you zoom out and look along ground level, half the screen is just blue

Fixing this might be a bit tricky - a suggestion: 

if we say that looking straight across is 0 deg

only allow the camera to go to 0 deg when near the center of the board

As you zoom out, constrain rotation so that you are looking more and more downwards

At infinity, you would be looking down at 45 deg.

I hope that made sense :O!

Nice little toy game!

I like the phantom block for placement! Is physics planned? Better camera control would be an excellent addition. I like the lamp - adds a neat sense of scale. Well done!

Godot code is usually gdscript (native Godot lang) or C#

I am still playing this every morning :) - thanks for adding something nice to my day :D!

It is cute and I like. Small bug: screen has a grey overlay like it is unselected and will not go away :(

Art is fantastic! Game is way more fun than expected :D!

Looking good! May I request more reward for an exact bar-press? Could be fun to see a numerical score for how exact a push you gave - like hitting the hammer that rings the bell at a carnival

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Fun little game :)! May I request a web version? For tile selection: would be cool for the next two tiles to become visible. So when you scroll the mouse wheel, the active tile changes but also shows the next two tiles next to it.

Another community is indiegameclinic on youtube and patreon. In order to join the discord you need be a patron (a few bucks) and totally worth it; the community is filled with helpful friendly dedicated indie game devs. Doc, who runs the show, has a decade+ of real world game industry exp and is very active on the server. He will also playtest your game on stream with the community (at your request) and then post the edited version on the youtube channel. /end ad :P - Best on your game dev adventure :)

Error whilst attempting to run via itch app:

It really is obvious!