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(2 edits) (+1)

Really adictive and challenging. I can safely assume most playthroughs will be a lot longer than 20 seconds because you get that urge to really beat your score and to keep on playing, which is something I associate with  good arcades :) .  Had a lot of fun, nice job.

Did you consider making the colliders slightly smaller? Usually, shmups with a lot of things going on at the same time make them smaller than the ship to trick the players into believing they're secret aces hahaha. But I can see how keeping them as they are now add to the whole "survive!" experience

(+1)

Thanks a lot for playing and for the kind words! I’m really glad the arcade vibe came through—that “just one more run” feeling is exactly what I was hoping for.

As for the colliders, you’re totally right: a lot of shmups do shrink them a bit to give players that secret ace feeling. It’s definitely something I can tweak if I want to make the game a little more forgiving, but I kind of enjoy the extra tension that comes with keeping them true to the ship’s size. I guess I’m a sucker for difficult games, haha. Still, it’s a great suggestion and I appreciate you pointing it out!

Have a blessed day! :)