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Frigorifico

24
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1
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A member registered Sep 15, 2023 · View creator page →

Creator of

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I had fun. I feel like this kind of concept works really well for a jam. As a player, you understand the objective right from the start, and from there it's all about trying to beat your own score

Quite unique! Gives me some Kenji Eno vibes, which always a good thing

I'm legit impressed. Out of words, even. This is one of the most polished games I've ever played in a Jam. I "feel" like game feel is the one aspect that tends to suffer the most in Jams (and rightfully so since you can only do so much in such a limited time) yet yours is so polished that it could literally be sold tomorrow if it were longer. Amazing.

My psycho brain believed the game was about killing your less favourite employees at first. A few proletarian deaths could have been prevented by checking the description but thinking isn't my strong suit. In all seriousness now, cool concept, loved it.

I liked it, reminds me of a Net Yaroze game I used to play when I was a diaper-wearing little things.  Has this "simple but fun as a timekiller" thing you often get from Jams. Nice job

Hate that the size of the Jam prevents us from sticking to a game too much, adding this to my post Jam, more in deep playthroughs. Good work :). 

So unique! God Job!

My favourite idea so far.

Honestly I'm sad this Jam is so big. Like, we don't have much time if we really want to play as many games as possible.  So I quite enjoyed what I played so far but I'm still pretty terrible at it lol. I'll git gud after the Jam I guess. Anyway I digress, I enjoyed the experience and good luck in the Jam.

Took me longer than I would admit (if confronted) to realize that you mine through holding down left with the mouse, not just clicking, and I was so confused. But after that, it got into it and had fun :). Feels almost like minecraft meets Terraria or even Mr. driller. GG

Fun game, liked it :) I was so confused at first because of my low iq, couldn't find the key to start. Then looked at the screenshoots and saw the tutorial.  I dig the artstyle too, loved the moving heads from the public.

I'm a pretty simple person: I see chess and I click. Although the rules are different from real chess, my muscle memory was still there and got a lot of enjoyment out of it.

My god, this is so polished. Enjoyed it a lot, nice idea :)

Pretty fun! And cozy, honestly. Not hard but not mindless easy either, just the perfect spot for a Jam imo.

Have to say I'm a really picky person when it comes to platformers (will always find a way to complain about movement and so on) a this was extremely pleasant to control so GG :)

Quite unique, this exactly my cup of tea! Enjoyed it a lot.

Really fun! Took me some time to notice that only the bullets can actually damage you :v Then got stuck at stage 3 but managed to beat it after a few tries. Nice job, and hopefuly your laundry wasn't ruined by some ink monsters.

Thank you :)

Glad you had fun. I have a pretty good idea on how to make it longer. Problem is, I cant draw even if my life depended on it, so expanding it is more of a matter of finding good, free assets. Thus, I can't promise anything, but it could hapen ;)

Thank you for playing!

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Thank you for playing! The absolute minimum is 1 death (first death is forced). After that, it's technically possible to beat the game on your very next attempt. In practice, though, that's highly unlikely, since you'll need to discover certain things by exploring the game. And that usually means dying a few more times along the way. So 3 or maybe 4 is a more reasonable number imo.

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Really adictive and challenging. I can safely assume most playthroughs will be a lot longer than 20 seconds because you get that urge to really beat your score and to keep on playing, which is something I associate with  good arcades :) .  Had a lot of fun, nice job.

Did you consider making the colliders slightly smaller? Usually, shmups with a lot of things going on at the same time make them smaller than the ship to trick the players into believing they're secret aces hahaha. But I can see how keeping them as they are now add to the whole "survive!" experience

Well like 80% of the dev time went into making movement feel good so I'm really glad it worked and you enjoyed it :) Didn't know if I succeded at that. I probably still need to tweak it a little bit but personally I'm  happy with the result. I'll say that the game will get an even stronger identity as I implement some unique mechanics and gimmicks, but cloning Mario felt like a safe bet to get basics things like momentum right.

Really cozy take on the falling objects formula! Perfect to play and relax. And I'm digging the artstyle too. Nice job :)

Very satisfying to play, and really polished on all fronts!