I had fun. I feel like this kind of concept works really well for a jam. As a player, you understand the objective right from the start, and from there it's all about trying to beat your own score
Frigorifico
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I'm legit impressed. Out of words, even. This is one of the most polished games I've ever played in a Jam. I "feel" like game feel is the one aspect that tends to suffer the most in Jams (and rightfully so since you can only do so much in such a limited time) yet yours is so polished that it could literally be sold tomorrow if it were longer. Amazing.
Honestly I'm sad this Jam is so big. Like, we don't have much time if we really want to play as many games as possible. So I quite enjoyed what I played so far but I'm still pretty terrible at it lol. I'll git gud after the Jam I guess. Anyway I digress, I enjoyed the experience and good luck in the Jam.
Thank you for playing! The absolute minimum is 1 death (first death is forced). After that, it's technically possible to beat the game on your very next attempt. In practice, though, that's highly unlikely, since you'll need to discover certain things by exploring the game. And that usually means dying a few more times along the way. So 3 or maybe 4 is a more reasonable number imo.
Really adictive and challenging. I can safely assume most playthroughs will be a lot longer than 20 seconds because you get that urge to really beat your score and to keep on playing, which is something I associate with good arcades :) . Had a lot of fun, nice job.
Did you consider making the colliders slightly smaller? Usually, shmups with a lot of things going on at the same time make them smaller than the ship to trick the players into believing they're secret aces hahaha. But I can see how keeping them as they are now add to the whole "survive!" experience
Well like 80% of the dev time went into making movement feel good so I'm really glad it worked and you enjoyed it :) Didn't know if I succeded at that. I probably still need to tweak it a little bit but personally I'm happy with the result. I'll say that the game will get an even stronger identity as I implement some unique mechanics and gimmicks, but cloning Mario felt like a safe bet to get basics things like momentum right.

