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(+1)

That must have been you that I was testing the ai with lol. There really isn't any strategy it's more just rng, stack 6 and get a potential roll for attack and it either hits or you get some other effect. I had ideas for it to be more like a territory game with the rolls doing different attacks to nearby tiles but I got to just the basic tower and attack part.

(+1)

I really liked the game feel. Let me know if you decide to add features and wanna playtest again. Good work on design and effects. It felt like it could borrow game mechanics from Backgammon. The territory game concept sounds good.