Yeah was kind of too much tutorial/text at the start, I nearly quit. Maybe drip feed it a little bit.
There are already lots of working systems, great
I like all your choices in the options.
What to I do with all the weapons? Aren`t we a party of some dragons?
I would love to have more player agency, to move around and engage those people, and not been drivin around on these rails, so that the game doesn`t progress on it`s own. I don`t mean a particular open world, it can be linear as it is, but i might want to move my party around? it can just be one player or maybe put the other party members after each other in a line, something like snake style.
I think everything in the world should probably be around double the size, i think currently everything is to tiny, especially the characters and enemys. Even worse and way to tine are the icons above their heads.
so my greatest critic, too small, too much on "rails", what about weapons and equipement? Skillpoints?
I love games where you have a party, because you can equip multiple people,
I am not into this berry buff stuff
Viewing post in Hungry For Loot jam comments
Thanks for playing and the feedback.
The tutorial is a work in progress. In the near future we plan to add a during play option to skip it, but for now the only way to skip is in the Settings.
The party are Slimes. They eat the weapons, and other items, to power up their spit attack. As the story progresses it will comment on each Slime Clan having different abilities, and your party's clan has the ability to power up from the things they eat.
We do enjoy more open games, and would love to make one, but they also take a lot more time. We picked this style of game, with linear and automated movement, to allow us to work through a smaller and simpler style as our first story game, before we take on something more grand.
Later the party will get some equipment slots, but as Slimes, they will not be full suits of armor. Leveling up currently boosts stats automatically. Later we plan for the things you eat to affect the stat growth.