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The story you describe in the post is almost a one-to-one with mine - I also spent years doing client work and a “normal” job, building environments on the side. For the last five years I’ve been saving up and preparing so I can finally try to chase the same dream: becoming a full-time asset publisher and making a living by helping other devs build their worlds. 

Your video does a great job showing how much the same forest changes character between presets - from a calm night, through full “Silent Hill vibes”, all the way to dirty, unsettling horror. It really feels like an actual level, not just a bundle of trees; the lighting and forest density clearly guide the player. I really respect that you included a full Unreal project and that you’re using this as a way to reconnect with your own ideas. For someone like me, who’s just about to try the same path, it’s super motivating - good luck with the next packs, I’ll be following along.

How cool! Thanks so much for sharing, that amazing to hear. What's funny is this isn't what I originally set out to do at all, but I really love doing it, and it seems to be working so far. My main goal is to make games, but it's so life-draining making games for other people and watching my own sit there and collect dust. This has been a great way to keep up my chops and start generating some passive income. Hopefully I can get to a point where I can focus full time on my games.

I checked out your page and website; your work is really impressive! Good luck to you as well, I hope this is a very fruitful endeavor for you! Thanks for reaching out :)