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(+1)

The concept is really interesting and definitely fits the "one room" theme. The gameplay, though simple, has its charm. The fact that the door is random adds replayability, which is great. However, it’s good to do some extra checks to prevent the player from finding it too quickly haha.

Even though I was able to play your game, I encountered two main issues:

01. The game’s screen was excessively large. Even in fullscreen mode, there was still a significant portion of the side edges missing, which probably hurt the immersion a bit.

02. There were some texture bugs that I have no idea why they happened. Maybe incompatibility? They showed squares in lilac/purple/pink (not sure exactly which color, but it was close to one of these), almost like a visual glitch (or it was actually a visual glitch).

Even though I found the shooting a bit slow, I assume it was intentional to increase the sense of urgency and encourage the player to avoid the ghosts rather than fight multiple ones, right? If that's the case, it was a great move.

I also liked the easter egg, though I probably wouldn’t have found it without the instructions (but that might just be due to my own lack of skill).

The sounds matched the game well, and I’d say the overall aesthetic fits together nicely. I really liked the ghost designs; they’re fun (even though they’re killers haha).

Congrats on the game, and I wish you the best of luck in the jam!

Thank you for the detailed feedback! I believe the screen scaling issue comes from resolution differences, since I didn’t have this problem on my device. The lilac/purple texture glitches are probably missing materials; another player reported the same issue, but it never appeared for me. I intentionally kept the fire rate low so the player focuses more on escaping rather than fighting :) I’m really glad you liked the ghosts šŸ‘» Thanks again for playing and leaving a comment!