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This is a great entry. I wish I knew more about how good a unit is before I decide to deploy or destroy it. And also know if it is good against the current enemy. maybe have an option to reroll one part if that can boost it significantly. Overall, the general feel is a fun mix of harmless gambling and action.

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Thank you very much! I was hoping to add a system where, when sacrificing, you could choose to obtain mana or keep one of the parts of the unit created for the next roll, but due to lack of time, I didn't get around to adding it. Thank you very much for playing :D

You did beyond amazingly for such a short time, bro! You can be proud, and it came out fun which is not easy at all.

My first wish is to know more about the stats of the parts and how they combine and then to be able to strategize and optimize to win more effectively like rock paper scissors, if my enemy randomized a “Rock” guy, I wanna force a “Paper” if possible, and stuff like that. Hope my feedback made sense.