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A jam submission

Dice InvokersView game page

Create. Combine. Conquer.
Submitted by SerchiiDev — 38 seconds before the deadline
Rated by 9 people so far
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Dice Invokers's itch.io page

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Team members
SerchiiDev

Software used
Unity, LibreSprite

Use of the limitation
The game uses dice to create minions

Cookies eaten
0, full of coke

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Comments

Submitted (2 edits)

The concept is strongest side in this game, i really liked it! But implementation... well, it could be better. I think you need to show which parameters each body part is responsible to, i see that you can choose between creatures by sacrificing them, but i just don't understand whether creature is powerfull or not

Submitted

Great work, nice game, nice visuals, i reccomend put some sfx and free bgm, with just a little efford this increases the game quality so much, BFXR make sfx.

Submitted

Such a creative concept, strangely addictive, with charming sprites ! This is a great entry for the game jam, well done !

Submitted

It was nice watching my little minions trample the other tower! Loved the ranged guys, only when they were on my side though lol.

Submitted

It was nice watching my little minions trample the other tower! Loved the ranged guys, only when they were on my side though lol.

Submitted

Cool game! For me, it was a bit too easy, and the difficulty could be increased. Overall, I think the game is great!

Submitted (1 edit) (+1)

This is a great entry. I wish I knew more about how good a unit is before I decide to deploy or destroy it. And also know if it is good against the current enemy. maybe have an option to reroll one part if that can boost it significantly. Overall, the general feel is a fun mix of harmless gambling and action.

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Developer

Thank you very much! I was hoping to add a system where, when sacrificing, you could choose to obtain mana or keep one of the parts of the unit created for the next roll, but due to lack of time, I didn't get around to adding it. Thank you very much for playing :D

Submitted

You did beyond amazingly for such a short time, bro! You can be proud, and it came out fun which is not easy at all.

My first wish is to know more about the stats of the parts and how they combine and then to be able to strategize and optimize to win more effectively like rock paper scissors, if my enemy randomized a “Rock” guy, I wanna force a “Paper” if possible, and stuff like that. Hope my feedback made sense.

Submitted

Very nice concept. I loved those kind of games back in the day, just bringing my old memories back.

Submitted

I don't know what to say. But I personally liked the game.