Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thank you for sharing!  Your answer to question #3 intrigues me--what influenced you to make those choices, pick those paths?  I was responding to other comments on the game today and found one also saying they wanted to see more content to the game similar to what you described.  If there was a sequel, what aspects of romance would you want to see SAL struggle with?  I agree that it could go well or terribly, and like how you put it, that there's a seed of something here that is going to be "hard to nurture".

For 3, when I play IFs, I try to immerse myself in character, and tried to pick options an logic centric mindset would pick, while still trying to not hurt a person they were fond of too much.

As for thoughts for aspects I'd like to see SAL struggle with, something that comes to mind instantly is the expression of romance in a relationship, the moderation of such expressions, and what it would like for a being that struggles with the concept of feeling love/affection.

Gotcha!  So did you choose "options that sounded more like SAL didn't understand it's capacity for love" because those sounded logically right for SAL to say?

Oh that's very interesting!  I'd love to hear more, especially about "the moderation of such expressions"!