The overall feel of the game was cool, both in mechanics and Art Direction.
I feel like linking the wave system to set a rhythm onto something as fundemental as jumping might just be a bit too frustrating to pickup, i'd like to see it be more of a QTE on the dash thingy that you have to initiate first, so it becomes more an active challenge, then a passive nuisance. (just my 2c on the design, nothing to write home about, gg guys!)