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(+1)

The overall feel of the game was cool, both in mechanics and Art Direction.
I feel like linking the wave system to set a rhythm onto something as fundemental as jumping might just be a bit too frustrating to pickup, i'd like to see it be more of a QTE on the dash thingy that you have to initiate first, so it becomes more an active challenge, then a passive nuisance. (just my 2c on the design, nothing to write home about, gg guys!)

(+1)

Especially now that you mention it, I completely agree! it was annoying in testing too but was def too late to change the premise of the game haha. Thanks for your feedback will def make sure to balance it more for the post jam!