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Thank you for the kind words and thoughtful critique 🙏

As for how long… I took most of the month off work so I could work on it 😅

By the last week I was so burned out and hating life, I decided to cut a lot of my ideas and polish steps I had intended and just ship what I could manage.

As others have pointed out there are some confusing and crunchy parts, as well as the dialog being cringe and clunky in parts. The difficulty curve is fucked on wave 7, and that’s before you count that originally I intended to have tower building mechanics and an upgrade system 🤣

So naive lol. But my original goal was to ship and work solidly on something for a month as a kind of motivational reset, so I decided to “cut corners like it’s crunch time at the circle factory” and just force myself to get it over the line rather than deliver something unfinished.

Thanks for asking, I didn’t know how badly I wanted to tell somebody that lol

(+1)

You have good work ethics. It feels that you care about the smoothness of the experience of your players and understand their perspective intuintively cause either than the slightly flat (excellent compared to many jam games) combat, it was a pretty profound experience.

The circles turned out pretty round for a circle jam.