Wow! Great direction and game feel! Good gameplay. Gets harder gradually. Writing is top-notch! Really builds up the personality of this game. Music is a great fit. That cutscene is such a great touch. The whole thing has a personal inviting ambiance with suspense and mystery that got me curious. The game mechanic is interesting. I have seen one other game that attempted something similar and the UX was less intuitive than here.
I feel that maybe the enemies should be mostly invisible when you aren’t on the right frequency.
If you keep working on this, it needs game juice. It has some, only the combat needs more satisfying punchy feel to it, like a satisfying sensory oomph. Maybe particle effects? Maybe upgrades?
One of the most memorable and delightful game jam entries I’ve seen. How long did it take to make?