Aaw dang. Well the orignal idea was that you always keep running from the Nightmare, never backtracking and making laps around the platforms. There should be only one intentional dead end and thats the cave in the down left where you’re supposed to end the run. Flashlight slowing her was a suggestion so it’s kinda slappped in there in a patch but I kept the original gameplay intact pretty much. I think I playtested this too little or too much. Now that I tried it after a pause, it’s really tough to make more distance by running if the nightmare sees you even once. It seems I have a tendency to pad the playtime with difficulty withouth making a lot of content.
I’ll add the optimal run route to the hints section, the idea was that you play a bit to understand the layout and then end up with that route eventually. Thanks for giving it another shot, sorry it’s still so tedious.