I love the concept of the bread and the spawning mechanism. The player feels juicy and with some polishing of the player mechanics with more time I like this.
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Thanks a lot! That’s very kind and heartwarming. I’ve never played a game that focuses on pushing enemies to their doom, and I’ve always wanted to make one! In my original plan, I was gonna have upgrades, random stage twists/modifiers, and a full-on top-down perspective. In addition, it would be good to have combos and a time limit that extends with each wave/enemy pushed. There’s even a boss level and an ending to the first act. I’ll experiment with this more. One thing I really want to do is let enemies shoot each other and more!