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Thank you! I’ll definitely go back and revise the English translation.

I’ve also been thinking a lot about the randomness of the tavern game. I agree there might be too many tables, and I feel there aren’t enough events yet—especially punishment events. I think that part really needs to grow.

Your feedback about adding a skill or proficiency element is very helpful. I’ll keep that in mind moving forward. 👍

Regarding needing more events: Maybe? What was a bit frustrating was the lack of “agency” more than anything. “More stuff” is generally always welcome, for sure, but it was more that in playing the table-waiting mini game I had no way to influence it. There’s nothing to “get right” or “get wrong” about it. And I feel that in the context of the whole game, this could be an interesting and fitting first experience for Elena.

It’s confusing, frustrating, arbitrarily punishing… The feeling fits. But as a player, and maybe even from a storyline perspective, it would be interesting if, say, at least on a second day, Elena learns to read the room and you as a player have a chance to “be good at the job”. So maybe if you look carefully you can pick out a random complaint in the background noise “is my drink ever coming or what?” or maybe you can see that one of the patrons has an empty mug in his hands instead…

What I feel has been a throughline in the story so far is that Elena is, despite everything, adapting to her situation frighteningly well. She’s learns fast and she plays the role assigned to her. So this thing where she comes back and now she’s suddenly becoming a good waitress would fit her overall character and arc well.

This is all to say I don’t think it’s entirely bad to have this first experience be a bit frustrating.

The one thing, I guess, that did feel a bit awkward was the toilet scene but only because I got sent there twice and that repeat ended up feeling a bit much

With all that said, I don’t want it to be lost that these are overall small details and part of the normal iterative process for any project like this. In general this has been great. It’s easy to focus on what sounds like negativity, but really this is just excitement about things taking shape.