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(+3)

Excited about the new update, things have been pretty exciting so far.

I think you need to do a pass on the English translation rather soon, though. I guess there’s a lot of heavy lifting form automated tools and there’s a couple of awkward side effects:

First is that quite a few characters have inconsistent names. I think the cook is called like 3 different things, for example, and the tavern owner at least two

And second that some of the dialogue has the speaker mis-tagged. If I recall correctly, some of the gate guard dialogue has this where Elena is saying what are pretty clearly his lines.

The new content in chapter two is looking great. The one thing in the tavern is that the way it is currently structured, it is a bit repetitive.

As a player one doesn’t really have a way to tell which table Elena is supposed to go. No listening to dialogue, no watching for details. While this is interesting at first, it becomes a bit of a chore later on. Seeing all of the different scenes is nice but after you’ve done so, having to roll dice to get through it feels a bit grating.

Maybe the ideal way to go here would be to have Elena learn to pick up on these queues. So the first time (maybe even this first day) could be this confusing mess but later on you want to give the player some agency as to whether they want to be efficient or clumsy

Minor stuff in comparison to everything else, tbh. Loved all of the new characters and excited to see where things go

Thank you! I’ll definitely go back and revise the English translation.

I’ve also been thinking a lot about the randomness of the tavern game. I agree there might be too many tables, and I feel there aren’t enough events yet—especially punishment events. I think that part really needs to grow.

Your feedback about adding a skill or proficiency element is very helpful. I’ll keep that in mind moving forward. 👍

Regarding needing more events: Maybe? What was a bit frustrating was the lack of “agency” more than anything. “More stuff” is generally always welcome, for sure, but it was more that in playing the table-waiting mini game I had no way to influence it. There’s nothing to “get right” or “get wrong” about it. And I feel that in the context of the whole game, this could be an interesting and fitting first experience for Elena.

It’s confusing, frustrating, arbitrarily punishing… The feeling fits. But as a player, and maybe even from a storyline perspective, it would be interesting if, say, at least on a second day, Elena learns to read the room and you as a player have a chance to “be good at the job”. So maybe if you look carefully you can pick out a random complaint in the background noise “is my drink ever coming or what?” or maybe you can see that one of the patrons has an empty mug in his hands instead…

What I feel has been a throughline in the story so far is that Elena is, despite everything, adapting to her situation frighteningly well. She’s learns fast and she plays the role assigned to her. So this thing where she comes back and now she’s suddenly becoming a good waitress would fit her overall character and arc well.

This is all to say I don’t think it’s entirely bad to have this first experience be a bit frustrating.

The one thing, I guess, that did feel a bit awkward was the toilet scene but only because I got sent there twice and that repeat ended up feeling a bit much

With all that said, I don’t want it to be lost that these are overall small details and part of the normal iterative process for any project like this. In general this has been great. It’s easy to focus on what sounds like negativity, but really this is just excitement about things taking shape.