Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I got through a run and there did not seem to be much element of skill involved; you spin the roulette wheel and everybody attacks, seemingly at random. 

 I don't understand what the percentage function does - what does "5% more red" actually give me?

Can I see what abilities enemies have? A mouseover on my cards or the enemies does nothing. 

There's some potential here but it needs refining. A tutorial would be welcome.  

(+1)

Hey! Yes, the main skill-element here is what cards to pick based on what "modifiers" you get. So 5% more red means that from now on, the chance to land a red number is no longer 50:50 but 55:45. So more red cards would be slightly advantageous. 

And no hover-UI on abilities yet, but thats high on my to do list! Appreciate that its a bit bare bones right now, but wanted to see if folks like the concept before I spend weeks of work on it! :)

Makes sense! I like the concept. If you develop it further I would like if I had actions to take in the "attacking" phase. You've got this big table with several cards of yours on it, and plenty of room for dealing with opposing actions etc.