Makes sense! I like the concept. If you develop it further I would like if I had actions to take in the "attacking" phase. You've got this big table with several cards of yours on it, and plenty of room for dealing with opposing actions etc.
Osi
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I got through a run and there did not seem to be much element of skill involved; you spin the roulette wheel and everybody attacks, seemingly at random.
I don't understand what the percentage function does - what does "5% more red" actually give me?
Can I see what abilities enemies have? A mouseover on my cards or the enemies does nothing.
There's some potential here but it needs refining. A tutorial would be welcome.
75 out of 70, after a few tries. A very nice experience. Excellent sound and art.
A couple of bugs notably affected my success during the first couple of tries. The coral shrimp did not initially count card draws beyond its first bonus (it began doing so eventually?); and sometimes I would play a card and not get to draw another card. In both cases I still had cards in the deck, so the effects should've triggered.
There is a bug for me - if I'm holding left and up, I am unable to move when pressing space. This doesn't happen with right + up, or any other key combination. This considerably affects my ability to play.
This aside: Very enjoyable game! You can get surprisingly out of control even going turn by turn on a grid! Frantically holding down + right to try and turn in time.
