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     I really enjoyed my play through of your game, the atmosphere is palpable and the horror elements were well-designed. Immediately, the visuals are striking. The varied textures of every model, reflective lighting in the tiles, scuffed/chipped floor tiles, etc. It all comes together in a truly impressive package and sets the eerie vibe right away. I thought you got the lighting absolutely spot on, in particular. There's a lot of good environmental story telling (cots strewn about, pad lock on the door, etc) and a very refreshing lack of unnecessary narration that, in combination, give the player the chance to fill in the Who/What/Why questions themselves. This works especially well in this type of horror game imo.

     The actual gameplay itself is a bit lackluster, and the initial charm of exploring the room wears off somewhat quickly as there is nothing to interact with beyond the locked door. Adding some other interactable props like a radio, notes in a side table, a diary left on one of the cots, etc would help improve this I think. Also, interactions need some kind of mouse cursor sprite. It doesn't have to be a huge icon in the middle of the screen, even a small white dot that changes to a white crosshairs or something when hovering over an interactable would work. In addition the players view kind of snaps around in a jittery way when looking around (instead of smoothing lerping between positions) and in combination with the lack of mouse cursor it can be very frustrating to use. The muffled footsteps are a great touch but the game desperately needs some more sounds to keep building on the awesome atmosphere you already have. A flashlight click, padlock sound, blood dripping down the windows, slenderman spawn, etc would be much welcomed additions.

     I really liked the small detail of having the camera tilt slightly when the player moved sideways, it was an awesome little detail that made everything feel just a little bit off and added very well to the overall unsettling vibe. The ending of the game was really cool too. The "look behind you" blood appearing on the windows, appearance of the massive silent slenderman figure in the back, the cut to a close up of his face with black and white static background when you go near him; it all worked very well to create a fun and genuinely spooky moment. The whole jam game feels like the perfect introduction puzzle/scene to a larger game and I think has potential if you decided to pursue it. Overall, the visuals and lighting are on point, the overall ambiance is very well-executed, and there are some unique and unexpected moments at the end. More sfx and some minor quality of life changes would take this to the next level. Very cool entry, and keep up the good work!!

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Thank you so much for playing my game! I also wanna thank you for this super detailed feedback, I appreciate it alot. All the critiques you mentioned: lack of sfx, more interactables, and the ui design are definelty points of improvements I plan to work on post game jam so thanks for pointing that out!