Can you explain a bit more?
The game is designed around three consecutive days. With each new day, the protagonist grows more confident, but on the first day in the city he is lost and passive. This is intentional — it’s meant to give players the feeling of three distinct mental states, reflecting the two times he breaks the reincarnation cycle.
The game is still in development, and many features are not yet implemented — including the journal, which will help players understand what’s happening and what they need to do. I’d really appreciate it if you could take the early development stage into account and reconsider your 1-star review.