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Isekai Factory

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A member registered Sep 06, 2025 · View creator page →

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When the game reaches Early Access, feel free to contact me on Discord and I’ll give you early access if you’d like to make a new review. Right now, there’s probably not much there to review yet.

Thank you for deciding to review such an early version of the game demo. I’m currently working on a major improvement/rework of it. I hope to see more reviews from you in the future.

Hello,

I would like to ask about the indexing status of my game page.

My game has not been indexed for more than six months. In various support threads I keep seeing the advice to wait, and that indexing usually takes around a month, but in my case it has already been significantly longer.

All of my external sources (community, social media, etc.) direct users to the itch.io page, but since the page is not indexed, it effectively feels like a shadow ban from the moment the page was created.

Could you please clarify:

  • Is indexing still expected to happen?
  • Is there something wrong with my page that prevents it from being indexed?

Thank you for your time.

Early Access Ver. 008 is available on Patreon.

  • The Guild Request Board is now functional
  • Added F- and S-rank requests
  • New location: Restaurant
  • Several new characters
  • A date with Elvina with 3 possible endings
  • 120 new slides added
  • A second-day route is now available!

🤷‍♂️ Unfortunately, the file limit on ITCH is 1GB. Android version 006 didn't fit there.

This refers to the content that unlocks when you come to the cave with the shovel purchased at the market.

Yes, I'm working on it. Skips appeared in version 6, and I'll be continuing to refine them

I guess you’re asking about the coins for that reason? 🙂

He'll need to achieve his goal and survive until the next day. The gameplay will change on the second day in Lorevan, but that's still in development

No problem ☺️ You need to buy a shovel at the market when you pass the arch with the bandits. Then go to the cave.
But some of the content of these branches still continues in versions 0.0.5-0.0.7

Thanks. I think in 2–3 more versions I’ll significantly improve the game’s technical features and usability. And those fragmented story branches will finally come together as intended, forming a complete picture

The game is designed around three consecutive days. With each new day, the protagonist grows more confident, but on the first day in the city he is lost and passive. This is intentional — it’s meant to give players the feeling of three distinct mental states, reflecting the two times he breaks the reincarnation cycle.
The game is still in development, and many features are not yet implemented — including the journal, which will help players understand what’s happening and what they need to do. I’d really appreciate it if you could take the early development stage into account and reconsider your 1-star review.

Can you explain a bit more?

They reset on each reincarnation.
To earn more, you’ll be able to exchange black coins — but it won’t be as simple as visiting a bank, since those coins belong to a hostile kingdom.

That feature will be introduced in the next update.

Hi, the update is already available

Yeaah, but the habits and instincts are still the same haha

Done ✨🗡️!

Yes, we decided to make this update bigger so as not to annoy players with micro-updates. The new version will be released within 24 hours (just a few minor fixes left + thorough testing)

Yes, of course! We’re already working on it right now. But it’s actually double the content across all story branches, so making use of the knowledge on replays takes time and a few more updates.
By the way, we plan to launch the new version within the next 24 hours =)

Thank you so much! The second version will be released publicly in just 4 days, and we’re already working on the third one with an exciting new date and a new character. I hope you’ll enjoy them as well!