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(1 edit)

I was hoping the MC could be more rougher than softer

Can you explain a bit more?

I sometimes feel that he doesn't give enough credit for himself 

(+1)

The game is designed around three consecutive days. With each new day, the protagonist grows more confident, but on the first day in the city he is lost and passive. This is intentional — it’s meant to give players the feeling of three distinct mental states, reflecting the two times he breaks the reincarnation cycle.
The game is still in development, and many features are not yet implemented — including the journal, which will help players understand what’s happening and what they need to do. I’d really appreciate it if you could take the early development stage into account and reconsider your 1-star review.

(+2)

Alright, I have to say, this is a great explanation, now I think I understand better, thanks you for your time, and I will reconsider my review, and thanks again 

Thanks. I think in 2–3 more versions I’ll significantly improve the game’s technical features and usability. And those fragmented story branches will finally come together as intended, forming a complete picture

Still I have another question, the protagonist in this game. Is he doomed to die constantly? Or it is possible to avoid it?

(+1)

He'll need to achieve his goal and survive until the next day. The gameplay will change on the second day in Lorevan, but that's still in development