Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

So... the game launches in dedicated fullscreen 1080p, poorly implemented such that it resets everything on my PC into that resolution before enabling the (default) borderless state which, if it was actually being treated as a proper default, would prevent it from breaking every single window I have open any time I launch the game.

That's not a game-breaking issue, but it is a frustrating one. And hopefully fixable, because it's kind of annoying to have to deal with that.

Also, and also not a huge deal, it would be nice to have an option to map a keyboard input as the "click" function. Probably doesn't affect many people, but I often play games on my laptop in situations where I don't have access to a mouse. If I could prevent an accidental tap on my touchpad from triggering the "you started a spell" input, that would be nice. Also, having to double-tap and hold while moving, ot click down onto the touchpad while moving, is awkward. Being able to remap the click input from the mouse button onto a key on the keyboard would solve both problems.

Also, you could do with having a 2k resolution for the game, since it currently jumps from 1080p to full 4k with no in-between for people with resolutions in between those extremes. And for windowed mode, your game resolutions aren't actually properly supporting the game being in a window, the 1080p windowed resolution is an actual 1080p resolution, not one with appropriate cutoffs to fit in a window on a 1080p monitor.

(+1)

Hey, thanks so much for the detailed message! Sorry for the issues you’re running into, I’ll make sure to bump these up our priority list. Just to clarify, you’re reporting the following:

  • The game defaults to fullscreen but you'd like borderless fullscreen on startup

  • Add missing 2560×1440 resolution option

  • Windowed resolutions exceeding the actual resolution due to window borders

Thanks again for taking the time to let us know, it’s really appreciated!

(1 edit)

The first point here is weirder than just "the game defaults to fullscreen" because it doesn't. It defaults to borderless, which is good. The issue is that the borderless setting doesn't remain consistently borderless. While borderless fullscreen is selected, the game's loading screens - including the one which appears on launch - cause it to enter dedicated fullscreen instead of borderless. When it does this, it also resets the system resolution to its default setting (in my case, 1080p). If that resolution is smaller than your system's normal resolution, this reset is applied to the background, and deforms any window which is too large to fit in the new resolution, shrinking and distorting them in weird ways. This is particularly problematic on apps with fixed-ratio windows, which it can deform in ways which break the app, and maximised windows, which often get repositioned awkwardly while trying to reset them into a proper maximised state.

EDIT: Turns out the problem is worse than I realised. No matter what, the game sometimes randomly sets itself to dedicated fullscreen when you finish a run, or when you're on a loading screen for something else, then resets itself into borderless. And yes, this has all the problems mentioned above with the fullscreen mode forcing your system resolution to change and breaking any windows open in the background.

(1 edit)

Oh, and on top of the issues you listed, there's also the "please add an option to map the mouse click functions onto the keyboard" question to be answered. Not a big deal, but this would make laptop touchpad controls more comfortable.

Once I get through a few other issues on my list, I’ll take a look at adding interaction rebinding :)