also would be cool for more hallway maze style areas with paths and stuff to choose from, would add variety
Thanks!
Hi,
Thank you for the valuable inputs ! Here is some clarification and insight.
If you’re not familiar with Godot here is what’s happening: The game engine provide a way to manage Global Illumination for procedural environment but at the cost of some loading time, among other downsides. This loading time only happen once for each room, but depending on your hardware and the CPU usage it may be a bit long.
One thing I could do is to enforce the generation of at least 3 or 4 inital room. This is not ideal since it would make the initialization much much longer. But I could work around by adding some content or additional settings related to the gameplay of a given new game.
The current strategy i’m focusing on right now is to make the room less boring with more content (especially interactive content related to the lore). I assume that when the player is busy trying some stuff in a room, the waiting time feel shorter.
You are absolutely right. This is already scheduled and fall in the “architectural enhancement” category of new upcoming features.
You can follow the progress of the development here.