I tried recreating the bug but was unable to on the version i'm currently working on.
Will keep an eye out for similar issues in the future so I can fix it when it next crops up though.
Thank you for commenting and bringing this to my attention, I hope you're still able to enjoy the game despite the bug <3
I am, just some lost progress that's easy to recover. Big question though, it says that Rubim is a medium danger fight, and that Lancet it more dangerous, but I feel the quite opposite when fighting. One good Rubim hit and I can't do anything but kneel, but I can consistently down Lancet without really taking all too much damage with a riposte. Is there something I am missing?
It's a variable that's tied to the health and damage scaling of encounters, which dont take into account the impact certain spells will have on the player, or the impact that certain player spells will have on the enemy.
Lancet hits harder than Rubim and has more health, but Rubim has spells that can cc you,and you have an ability that essentially counters Lancet's more physical focused fighting style.
the fighting mechanics are still being fleshed out, which makes Rubim quite strong in the current version.