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With your defending AI, with no less than using medical "AI" applications no less, you lose track of the important thing: how people react to AI "art". 

It does not matter, if it is ethical or not. It does not matter if a big studio used it to recreate the voice of a deceased actor with constent. Or that some indie developers use it in their games. This is all beside the point.

Players do not like it. You cannot use AI assets as an advertiseable feature of a game. So displaying the use of AI will deter a lot of players. Do that in a nieche that already does not have all that many players, and you have barely anyone left. Add to that the barrier of installing a casual game that should have been a browser game and what you get is what you have.

On that point you are right, many players still don’t look beyond where they should or want to (because everyone has their own tastes and preferences), but my reflection goes as follows: And I’ll use myself as an example—if my game uses a single AI-generated image, and it’s only for the presentation of the game, while the gameplay mechanics, the idea of the game, and everything else as a whole is developed by a human, what relevance for or against does that image really have? Isn’t it logical to ask: why discard something you haven’t even seen or played, simply because it has an AI-generated image? (or because you think it was generated by AI, since no one can be 100% sure unless I confirm it). That’s where my doubt lies, and my reflection on the matter.

As for the installation barrier, I don’t believe it (unless you’re talking about itch.io users), because as I already said, otherwise Google Play wouldn’t exist, and games wouldn’t have millions of downloads (mine are also on Google Play). That’s why I don’t understand your statement: “Add to that the barrier of installing a casual game that should have been a browser game.” My game is for Android—I would never make it for browser, because that’s not my goal. Once again, I believe itch.io doesn’t have an audience for Android games.

You wanted to know. Now you have several opinions why and some with the reasoning behind the opinion.

If you have a better reasoned opinion why your game lacks success, maybe other people will benefit from it. Like the 60 word-game game creators behind you on that popularity list I linked. And that counted all games, not just Android games. If we take that list as a measure, your game is doing better than about 80% of them.

Yes, my game may be on the list (one of my games—why do they only talk about that one?) in 16th place, but it doesn’t make up for it, because there are no comments, neither positive nor negative. There’s a phrase that says: I don’t care about those who speak badly, nor those who speak well of me (in this case, of my games); I care about those who say nothing, because for them, I don’t exist. Thank you for taking the time to write to me.