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Substance Painter 11.1 seems to have broken the filter a bit. Gaussian Blur steps >1 returns a completely transparent layer. Perhaps it's due to their transition to Vulkan instead of OpenGL for calculating textures behind the scenes. In any case I hope you can fix this because it's a critical tool in our pipe. Thanks!

(+2)

Oof, alright noted! I'll take a look as soon as I can. Should have a hotfix in the next couple days!