Substance Painter 11.1 seems to have broken the filter a bit. Gaussian Blur steps >1 returns a completely transparent layer. Perhaps it's due to their transition to Vulkan instead of OpenGL for calculating textures behind the scenes. In any case I hope you can fix this because it's a critical tool in our pipe. Thanks!
Matterfield
1
Posts
1
Following
A member registered Feb 21, 2023