Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+2)

     Fun little entry with some fast-paced puzzle gameplay and stellar music, nice job!! Pretty creative and silly concept for a game, it gave a nice bit of context for the frantic computer puzzles and countdown timer. I liked the correct envelope order puzzle, it felt like I was brute force hacking into something. Unfortunately, I got stuck on the next puzzle (about deleting the Heavy Metal Collection). I tried interacting with everything and the only clue that seemed like it might work was the winning lottery number, but that was an incorrect password.

     I think the layout of the room is well-done and having the different interactions scattered around the room with potential puzzle hints was a good design choice because it forced the player to explore around the environment. The timer worked very well too, giving an intensity to the puzzles. I thought the lose screen was pretty funny, especially with the trumpet sfxs. Like others have said the menu could be spruced up a bit with a hover effect on the buttons, but I liked the overall layout and color choice. The art is okay but feels lacking in personality/style and could be improved. Another minor thing that could be improved is that after entering the wrong password, there is a brief period of time where you cannot close the wrong password prompt window. I think it would be better to let the player close this window immediately, so that they can race to try again (as the clock is always ticking).

     That being said, I had a fun time playing your game and I think you did an awesome job to get the whole game finished from concept to complete game loop in just 10 days. The core premise is a fun one, the trial and error puzzle solving worked well with the countdown timer, and there's a lot of charm to the game overall. Nice entry, and keep up the good work!!

edit: I think this is the perfect description of game jams: "Aside from all the tiredness it gave us, we did have fun doing it, and we really loved it because whatever ideas we come up with comes to life no matter if it's weird at all XD". Well said :)

(+1)

Thanks for the feedback, yes considering the theme we feel like the room itself needs to be a part somewhere rather than being a narrative to the game story itself.  Also that brief unable to close the wrong pop up is an intentional thing, to make the player a bit delayed before retrying so that the player should think before act. Thanks for the kind words and the feedback!