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I'm using this for a swimming mini game, and each time you success, the swimmer moves 2 spots. Everything is good for the players swimmer, but the system messes up the opponent.  I have them move 10 spaces before it triggers the opponent victory switch, which works by itself, however after troubleshooting as to why the two dent work together, I found out that the same meconium that resets the timer also resets the enemies movement pattern to the beginning. is there a way around this? At least a way to stop resetting the timer?

How’s it going? How are you?


Well, I understand it’s a somewhat specific case. What’s hard for me is to imagine it without being able to see it clearly. If you manage to send me, via direct message on the support page, a link that includes a demo of the mechanic you’re trying to incorporate so I can replicate it in my environment, and attach an explanation of how it should behave, this will greatly help me resolve the issue you’re mentioning. It’s important for me to be able to emulate your same scenario in order to clearly understand what you need.


You can upload the demo to a download service like Google Drive and then attach the demo there so I can open it and test the plugin’s behavior from the editor.


Thank you very much.