I'm using this for a swimming mini game, and each time you success, the swimmer moves 2 spots. Everything is good for the players swimmer, but the system messes up the opponent. I have them move 10 spaces before it triggers the opponent victory switch, which works by itself, however after troubleshooting as to why the two dent work together, I found out that the same meconium that resets the timer also resets the enemies movement pattern to the beginning. is there a way around this? At least a way to stop resetting the timer?
ProjectKyle
6
Posts
A member registered 65 days ago
Recent community posts
RPG MAKER MZ Plugin: StopBar Minigame comments · Replied to Undermax in RPG MAKER MZ Plugin: StopBar Minigame comments
RPG MAKER MZ Plugin: StopBar Minigame comments · Posted in RPG MAKER MZ Plugin: StopBar Minigame comments
Build Anticipation with NPC “?” Placeholder Update comments · Replied to BitQuest Studio in Build Anticipation with NPC “?” Placeholder Update comments
Build Anticipation with NPC “?” Placeholder Update comments · Posted in Build Anticipation with NPC “?” Placeholder Update comments
Is there a way to make the? Box invisible? the reason I ask is because in my game, you have to recruit 9 out of 30 party members at the beginning of the game, and it's going to look silly if there is A: a black box or B: a bunch of NPC faces you won't even interact with in the game. To simplify, is there a way to only show the boxes of those you recruit?