Just saw an email this was released and gave it a shot! Took me about an hour, partially due to my confusion over the 'missing' UI (my fault) and I was distracted in another tab at a few points while waiting for resources. I will say the caveat to the feedback below is that it's all in respect to the web version, as I'm on Linux so I can't run the downloadable. On that note, thanks for implementing the web version!
First off, I do like the overall style (Though I assume the character design is a placeholder?) I appreciate the effort put into being able to customize the pixelation-- my personal favorite for a good balance of usability without headache and style is 2!
I didn't read the description, so I was pleasantly surprised by the perspective shift! I can definitely see the potential of this game. The idle/building aspect allows you to still explore and solve puzzles while still making progress.
I'm sure this won't be relevant in the full release, but in the controls part of your description, you might want to add C for the UI toggle-- I think I hit C on accident while testing the spacebar when the game loaded, and I thought I was bugged and was running around with no idea how many resources I had for a while, until I saw it in a screenshot lol. Definitely a me problem, but mentioning regardless.
Things started getting interesting when the graveyard and its contents and resources were unlocked (though I did find its resource confusing (in retrospect I think the tooltips bugged out, I couldn't see them earlier, and it makes more sense now). I still think the Faith mechanic is underdeveloped to be relevant for the demo's gameplay, but I'm glad it was here, as it did make the full game seem a lot more appealing. I hope more unique resources and resource mechanics are added!
As far as feedback goes, it's likely things due to it being early in development/a demo. The balancing for resources seems a little slow-- a few times I had to just wait around for a few minutes (expected, as it's an idle game, but for a short demo it doesn't feel great). Maybe a higher max cap for workers? Idk it wasn't that big of a deal, but it does undersell the idle mechanics a bit imo, unless that balance is just bad for demo but good for full game for other reasons. On another note, I also found the music kinda grating/repetitive after awhile, but I imagine this is also either a demo/web version thing. Additionally, while I really like the bones of the graphics (2D sprites in 3D world, pixelated, the shadows are a nice touch!), I do feel like it needs a little more... pop/punch. Something to make it stand out. I'm not really sure what it is (sorry) but I did see it as a bit generic. I think it feels like smash of stereotyped entirely separate themes (this is a graveyard area, this is a forest area, etc.) rather than a cohesive world. I'm not explaining it well. I'm not saying these areas shouldn't be totally separate, just that it might benefit from some sort of more unique style consistent throughout the zones. But I'm probably thinking too deep into that for this genre! It's still more than pleasant to look at while playing, which is more than can be said for many idle games. I would buy it even if the graphics remained as they are. Just a note.
This, (at least from the demo, I could be totally wrong-- definitely might be while reading the Steam description? I will be curious to see how New Game+ is implemented while still retaining the exploration/sense of curiosity/wonder it seems like it could be very good at), seems like more of an exploration-puzzle game with idle/incremental mechanics, rather than the reverse. I think this is really nice! There is a sore lack of these types of games, and more shorter form (shorter in respect to the genre at least), tighter experiences. This gives you a sense of exploration/curiosity at the same time as progress regardless of how your exploration is going, which is a huge benefit. I'm really looking forward into seeing where this goes! Thanks for sharing your game!
(also, cute cat!)