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(1 edit)

Glad to help! I hope I didn't seem too critical. I was just being nitpicky because there was really nothing major that stood out to me! It's really hard to make a demo for an idle/incremental-type game imo, because they tend to be long, and demos are short, so by nature it's not easy to get a full slice of the gameplay without totally rebalancing just for the demo (usually not worth it)-- and I think this did a good job of showing what makes it unique and gives it its strengths, which is more important! (And I know what I said, but please don't stress too much about the graphics. Few people play these types of games for that, and its stylization makes it lovely already!)

Replying again because I did have a quick question I just thought of while bored at work-- I followed you because I enjoyed your other game, the 'Legend of Idle' 2D one. Is it safe to assume this is a successor/newer iteration of that? Or is it going to be a mix of the two, like an 'overworld'/map in that style with its own resources and puzzles, and then different sections where you go into the 3D style world for more in-depth puzzles/areas/resources like this demo? I was just curious if that was your eventual or original intent, because they're both fun, similar (but different enough) ideas that seem to fit well together, and your last paragraph of your reply got me curious and thinking! Probably way off base, but I had to ask (mostly so I know to stop hoping for an eventual update/release of the Legend of Idle one) ;)


(Oh and I forgot to mention, if you're looking for feedback, you could consider putting your game on Galaxy if you haven't already! Some users can be a little too harsh/entitled sometimes imo, so don't take it too much to heart, but you often get a lot of thoughful feedback as well in my experience, especially if you ask for it!)

Better be critical and saying the truth, even if it obviously hurts to hear :D But this is how one can learn and grow and this how I will develop hopefully something better with the next patch. I already worked on some stylization because of your comment, so I appreciate it ^^

I don't even know "Galaxy". I must look into it. Is some sort of community? I mean sounds good to get extra feedback, once I overworked this version.

And for The Legend of Idle - it was a little side project, because I liked the idea of a SNES Idle Type Game and wanted to see if others would like it too. It has nothing to do with this game, BUT... I want to work on it as a separate release as well, so I didn't abandon this project. There will be updates (hopefully at least one until the end of this month ^^)

Oh sorry, I should have clarified lol. I mention it because of your game's genre. Galaxy is a site dedicated primarily to idle/incremental/clicker style games. It's far more curated than itch, so it would get a lot more visibility, and feedback would primarily be from people very familiar with this style of game. Galaxy used to be mostly small personal project games, but there have been more demos recently. I think yours would fit in perfectly! I'm pretty sure you can just embed directly from itch on there, add links to your steam page, etc. I find that it's also a good resource to easily see what works and doesn't work in other people's same-genre games, how they feel to play, what makes them fun and interesting, what other people thought of certain mechanics, etc.

Galaxy.click is the web address. (can I put links in comments? If you Google "Galaxy Idle" or something like that, it's the first link, at least for me).

I'm glad to hear the other game isn't abandoned! You have really good ideas as a game dev, and I'm looking forward to seeing where these games go!

Thanks for the suggestion. I found the site and I will put my game on there as wel, once I patched the current problems :D

And thank you! Really appreciate it!