Yeah I'm already working on it, because it should feel more like exploration and not like trying to solve an annoying puzzle or something :D Being confused in a game is never really fun.
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Thanks for your detailed feedback!
Yeah it's a little bit confusing. That feedback I read a lot. Sorry you had to spend so much time finding the waterfall entrance... I will work on Clarity / Tutorials ASAP. That's why playtesting is so important.
And yes the idle gameplay loop is also missing some things and doesn't feel as satisfying.
Good Point with the night cycle. In the web version I feel like it's much darker than in the downloaded version. I will fix it as well!
Better be critical and saying the truth, even if it obviously hurts to hear :D But this is how one can learn and grow and this how I will develop hopefully something better with the next patch. I already worked on some stylization because of your comment, so I appreciate it ^^
I don't even know "Galaxy". I must look into it. Is some sort of community? I mean sounds good to get extra feedback, once I overworked this version.
And for The Legend of Idle - it was a little side project, because I liked the idea of a SNES Idle Type Game and wanted to see if others would like it too. It has nothing to do with this game, BUT... I want to work on it as a separate release as well, so I didn't abandon this project. There will be updates (hopefully at least one until the end of this month ^^)
First of all thanks for this long comment! I really appreciate it.
I will work on clarity ASAP. That's why playtesting is so important. You suddenly see all the shortcomings you couldn't see yourself :D I will also add more clarity to the controls.
Yes, the sprite is a placeholder and good to know what Pixelation you liked. I will change the default to 2 and then people can decide.
I also like the idea of unique ressources, but it is not fully fleshed out, which makes it a bit underwhelming. I agree with you. In general the idle gameplay needs more depth. I played a bunch of idle games myself, so I can see that there is still a lot missing :')
I do understand your point with the graphics. I also feel like there is still a bit missing, but I also need more experience in that. I already tried a bunch of things, but learning by doing :D I hope I can still improve it or at least find some kind of way to make it pop out more :D
And good point with the new-game+. I already have some ideas to work around that, but you will see it in the next bigger update when there is more gameplay to it, so new-game+ makes sense :D
So again thank you for the detailed feedback. I will work on that!
Tutorial gucken 3:15min von Gwizz. Ist super easy mit Godot ^^ ( Godot 4 Export to HTML and Run on itch.io Beginner Tutorial )
Ich bin z.B. auch jemand, der nicht so gerne ein Spiel runterlädt, auch wenn das eigentlich keine Arbeit ist, aber wenn es im Browser direkt spielbar ist, dann gebe ich dem Game oft ne Chance und kann bisschen Feedback da lassen :)
Hey! First of all thank you for a detailed feedback! Means a lot that you took your time and it is also an encouraging and motivating feeling to see that someone cares ^^
1. Yes - The first person view felt like a cool idea, but especially in web at has some problems. Maybe I will include it later, maybe I will drop it. Not sure yet. Sometimes giving a limitation is a better choice than trying to do everything.
2. I'm also actually working on 3D Pixel Art, so hopefully when I drop the next bigger version of the game, it will look better and not like cheese :D Trying to be finished end of this month with a small playable version to test.
3. And yes - I also thought about removing workers and switching them if needed, but I also need to do some tweeking with the numbers or implement additional ways to recruit workers. I also saw one approach where you can go to "new game+" with meta progression and then you have another chance to place the workers in a different way. Both seem fun :)
Hey! Thank you for the big feedback! I'm working on a bigger version / patch! Luckily these settings are quite easy to implement. Will do it!
And the box with tools covering the volume controls. How could I miss that???
But what do you mean with the perspective?You mean for web right? When I use firefox I have a small "mouse drift" when not in fullscreen. With microsoft edge it works fine for me.
Hey! Like you can't go back to the sky island or you mean the hitbox is a bit janky? I will look into it! And yeah I noticed it now as well. When you switch between sky island and the exploring the world down there, the music comes back. I will fix that :D And with the next patch I will put a setting for the SFX sounds. Thank you for the feedback and playing it!





