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I liked the game, its graphics are pretty and consistent, and the basic mechanics feel balanced and solid. The little bugs crawling around the table make it seem more real and alive. Some things I noticed:

Bugs:
- Blight doesn't seem to be working. It heals the enemy by one each turn.
- Reflection attack <-> health switch seems bugged for Shark. Does it take max health?

Balance issues:
- Health or armor at the start of battle seem worse than an extra card each turn.
- Several single enemy battles made Crazy Dart useless during the early game (or maybe it was the meadow deck).
- Batch unlocks give the game some replayability, although some initial cards felt a little useless without proper synergy.
- The hammer (1 weakening + 1 armor per enemy) feels a little on the weak side for a rare/yellow. At least if I didn't misunderstand its description. (I don't recall and can't check its name.)

Neutral:
- The battles are short enough, which makes the game more dynamic. On the other hand, the synergies didn't feel OP and broken. It gives the game a more down-to-earth feel but it may be a little less satisfying. It also makes Time Rush not very appealing as the debuffs never stack very high.

Positive:
- Artist's Clay copies modified stats, which is nice.

Potential features:
- Maybe a skip card 'rewards' option, although I suppose forcing a choice might be intended. The chances for discarding useless cards happened often enough so it wasn't that bad. I went for a small (weakening, ~8 cards) and a bigger build (ranged + summons) and both worked well.
- A successful runs record to view past decks might be nice.
- It'd seem the cards get added to the collection on use rather than on obtaining/unlocking, but I could be wrong.