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(1 edit) (+1)

I liked the graphics and dash looks really cool. But the controls are not synced well with the camera. I would guess you are using cinemachine free  look camera that has locked rotations, I think the default camera would've been better choice here or not locking camera rotations. Also because it cuts big part of the view when the player is near the edge.

Loved the music a lot :) and also, the way you go to the next level.

I managed to get to the next level and even beyond the map :D

(+1)

You did actually make a video, really happy to see that ! Glad you enjoyed some bits of the game . 

The camera and controls need a redo . At the beginning , it was meant to be an isometric game ( hence how the controller behaves ). The camera is using Cinemachine Follow(World Space) and Rotation Composer (with very subtle lookahead) ,as well as Confiner (to keep the camera within specific area). This was a very first full project I have done in 3D , so still learning all the camera bits  😅

And yeeees, walls are a bit...thin 😅 

Thank you for all the feedback , I really appreciate it ! This gave me the idea to write a dev log , so thanks for indirectly influencing this as well!