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You did actually make a video, really happy to see that ! Glad you enjoyed some bits of the game . 

The camera and controls need a redo . At the beginning , it was meant to be an isometric game ( hence how the controller behaves ). The camera is using Cinemachine Follow(World Space) and Rotation Composer (with very subtle lookahead) ,as well as Confiner (to keep the camera within specific area). This was a very first full project I have done in 3D , so still learning all the camera bits  😅

And yeeees, walls are a bit...thin 😅 

Thank you for all the feedback , I really appreciate it ! This gave me the idea to write a dev log , so thanks for indirectly influencing this as well!