Awesome! +4 mustache for the win! I think maybe placing the time remaining at the bottom might be helpful: over the course of a playthrough the player tends to look down to see how much room they have.
SFX, art, coding are all fantastic. Love it!
Mustache’s are the best :D
Hmhmh, my original plan was to have the player ‘traveling’ to ‘escape’. For the 20s I just have it timing out. It is still technically navigating, there just isn’t any world elements to see.
If I get to working on it a bit more after the 20s jam, i think the victory condition should be at the bottom, maybe some kind of interaction too