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(+1)

Thank you so much for the feedback! This is huge and I really thank everyone who liked the game enough to comment!  Im going to address each of your points in turn

1) This has not happened to any of my internal playtesters.  Honestly im not sure how to adresss it.  Are you able to recreate this behaviour or is it just simply bricked for you each time you get to this point?

2) I guess see above :)

3) This is great feedback!  I have implemented a verbage change now, so it should be more clear.

4) Yeah... this has been an issue for some players and not others.  What browser are you using and what version is that browser?  Unity doesnt have a good way to write to clipboard innately, I had to write some javascript to do so and it seems its hanging for certain people.  This is not an issue on the steam build I have running, but it is for the web version.


5) 10k is simply a placeholder!  It just takes you to the end of the alpha.  I had an internal playtester do it in an hour with *very* active playing and upgrading, but it isnt meant to be readily attainable.  Based on my math its about a day if you upgrade nothing, which I was using to test offline gains!

Seriously thank you so much for playing, your feedback has gone in my dev-doc and ill be using it to make everything better.  I hope you'll follow the project and try again in the future!
 

Just giving extra data on the issue: I'm playing in Google Chrome v142, on a Windows machine.


I guess the game has an autosave somewhere, because I just re-opened it and some of my stuff was still there, even though I did not use the 'savegame' cmd.

The game opened. Info on offline progress says some 42mil cycles. Still says I have 6 used cores out of 7 (6/7). cmd 'listprocesses' says 'no processes running' (there should be 6). I start at srv.1, which is stopped, and at level 1 (it was level 20 before). I'm able to start the cycles on srv.1 because still have that extra available core. All other srvs say stopped, and cannot be started because all cores already in use.

(2 edits) (+1)

The game does have a hidden autosave, im making it more apparent next patch with a little message that the game has saved.  
This is interesting, thanks for the information.  Does the newgame command clear it up and allow you to start over at least?  And if so, can you reproduce this issue?
EDIT: I also just learned that newgame doesnt quite work right on that build.  I just fixed it on v0.2.0, oops.  You may be stuck, sorry :/


The new game version will come with a save-wipe though, so youll start fresh