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PotentialNova

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A member registered Jun 07, 2020 · View creator page →

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The game does have a hidden autosave, im making it more apparent next patch with a little message that the game has saved.  
This is interesting, thanks for the information.  Does the newgame command clear it up and allow you to start over at least?  And if so, can you reproduce this issue?
EDIT: I also just learned that newgame doesnt quite work right on that build.  I just fixed it on v0.2.0, oops.  You may be stuck, sorry :/


The new game version will come with a save-wipe though, so youll start fresh

Thank you so much for the feedback! This is huge and I really thank everyone who liked the game enough to comment!  Im going to address each of your points in turn

1) This has not happened to any of my internal playtesters.  Honestly im not sure how to adresss it.  Are you able to recreate this behaviour or is it just simply bricked for you each time you get to this point?

2) I guess see above :)

3) This is great feedback!  I have implemented a verbage change now, so it should be more clear.

4) Yeah... this has been an issue for some players and not others.  What browser are you using and what version is that browser?  Unity doesnt have a good way to write to clipboard innately, I had to write some javascript to do so and it seems its hanging for certain people.  This is not an issue on the steam build I have running, but it is for the web version.


5) 10k is simply a placeholder!  It just takes you to the end of the alpha.  I had an internal playtester do it in an hour with *very* active playing and upgrading, but it isnt meant to be readily attainable.  Based on my math its about a day if you upgrade nothing, which I was using to test offline gains!

Seriously thank you so much for playing, your feedback has gone in my dev-doc and ill be using it to make everything better.  I hope you'll follow the project and try again in the future!
 

Thank you for playing!  
I have no intention on adding buttons, but absolutely to some more complex commands.  Maybe a force start that stops all other processes and starts the one you're on.  Thats a great idea!  Im really glad you enjoyed it, should be an update soon, but its so early that saves are going to be broken for a little while, and will need a reset.  But the next area should be coming!


Thank you so much for your long thought out reply. I am going to try to address each of your numbers in turn, but let me know if I miss one.
1) Already in the works!  About 50% coded.  I need to make sure it behaves well.  The network will be vast and spiraling, so I think I want the ability for the player to change their "home"


2) Autocomplete is implemented, you just need to start the name of the server you want to go to.  Almost everything should be auto-completeable!  

3) Definitely, I am going to be adding some more currencies in the future but this is a good point for now!  The game is tiny, only four nodes, so I could probably speed it up a bit.  Eventually youll have to manage the AIs power in addition to the process cores.

4) The default camera is one of the cameras!  Im not sure exactly what you mean, but there will be more IP cameras that youll be able to control and pan, with additional small commands to be able to interact with the world.

Again thank you so much for your time playing, you brought up a bunch of really valuable points that went right into my working issues doc. If you find anything else as I update, if you keep playing, I would love to hear about it

Wow that is TINY lol.  Okay I'll look into scaling and see if I cant get that fixed ASAP.  Im really glad you are enjoying it!  I am adding more Story/Nodes hopefully within the week.  I also want to add more cameras lookout out over different points of the world. 

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I haven't tested on anything other than my ultrawide and smaller.  Are you on a 4k screen?  Thanks for playing and also bringing this to my attention, its not something I even thought about.