Feedback and suggestions for the new version:
1. In custom scenarios, selecting the "Fur" type causes family members' color schemes to revert to the system default instead of your chosen colors.
2. NPC distribution and respawn still have some issues. For example, family members can disappear during the day and not be found on any map. Or, NPCs in the wild might crowd into the toilet or suddenly disappear entirely. It even feels a bit eerie…you know Slender Man? It's that kind of feeling.
3. The farm system seems to be disabled; I can't properly start planting and raising animals on the farm. The storyline and quests lack direction; I've already finished talking to the mother. I need a quest log or general guidance (in-game).
4. Using the world map to reach shops and other areas feels almost the same as using movement within those areas…it even feels a bit repetitive.
5. As someone mentioned below, some descriptions about milk and milking are unclear. I still haven't found the main farm menu.
6. Outdoor sky light is not distinct, lacking obvious lighting changes. It seems the lighting issue is affecting some players, resulting in the classic "red global illumination" problem from Unreal Engine.
7. In situations where the character is inflated, it might result in values of 2500/2750, or even 3500/3750... This excessive inflation negatively impacts game judgment and experience gain; it must be reduced to return to normal.
8. The male protagonist is still running around naked...
9. Abdominal movements still exhibit compression and deformation, causing severe clipping during hugs and kisses. It's recommended to replace the movements at a certain volume or simply refuse these actions altogether. Additionally, during sex scenes, adjusting the position causes the female character's hand to penetrate the abdomen.
10. The time setting needs improvement. The protagonist's lifestyle is chaotic; even without player interaction to NPC, time is deducted. Conversely, time almost freezes during mating scenes, with only 5 minutes elapsed. (Joke: Men are too fast!)