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We hope we’ll be able to implement the events as soon as we’re allowed to: they’re the heart and soul of the game! Even more so because many of them are inside jokes meant especially for people in the industry.

As for productivity, you’re absolutely right: it needs to be shown somehow. I think we postponed dealing with it because it could go in two very different directions; either the number of words you can produce in a day - which would need a cap, since nobody can crank out 30k in a single day unless they subcontract to 20 people or rely on machine translation! - or the “hit points” each typed letter inflicts on the files.

We’ll definitely need to settle on a system and make it clear, along with deadlines and the specific clients attached to each task, so players can understand which ones to prioritise.

Thanks so much for the feedback and the enthusiasm!