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The game is really engaging, but also quite difficult haha. I've lost count of how many times I died without even reaching the blue room (though that might just be due to my lack of skills when it comes to having quick reflexes).

The controls were responsive, which made gameplay a lot easier. The only thing that really got in my way was, in fact, my own abilities. However, there was just one moment where the game itself felt unfair. It's clear that obstacles are randomly generated, and in one instance, within the first 15 seconds, I found myself in a spot completely surrounded by pipes that crushed me without any chance of doing anything about it.

I saw you were quite concerned about the yellow room, but don’t worry—it’s definitely there haha. However, it’s much harder than the red phase. One thing I felt was missing in the yellow phase was some kind of indication of when the blades would be launched. In the red phase, the pipes have a slight tremor that signals when they’ll collide. But in the yellow phase, the blades are simply thrown without any warning, making it much harder than intended and significantly steepening the difficulty curve quickly.

The blue room was a nice touch for the game, giving players a moment to breathe without the risk of dying, and allowing them to prepare both physically and mentally for the next challenges.

The gray room... That was my final room because I just couldn’t get past it at all. I felt the spheres were considerably faster than the player, and since it turns into a fixed square after a while, I think it would be interesting if its speed was reduced, considering that the player also depends on luck to avoid getting hit by them.

Despite being minimalist, the graphics worked really well, largely due to the particle effects and the squash-and-stretch animation for jumps and falls. However, I did feel that sometimes the collision area was bigger than expected, causing some elements to hit me in a way that initially seemed a bit unfair.

The fact that you included random music was also a nice touch; I really enjoyed it, and I’ve even heard one of the tracks on another site while searching for music for my own games.

Overall, it’s a really fun and solid game, congratulations! Wishing you the best of luck in the jam!

gread suggestions. I was too focused of the player that i forgot that EVERYTHING needs to be indicated to the player. Evrything needs to be linked to animation. I will keep that in mind for next time

Thank you for the feedback :)

Good luck in the jam as well!